![]() ![]() Younger players with higher potential will gain experience much faster, and each player will have an individual growth point, which in turn promises more authentic player growth patterns.A «Live Season» feature has been implemented within Manager Mode, whereby a player's «form» rises and falls based on performance (within Manager Mode itself rather than real-world events). There are three categories for gaining experience: «mental», «physical», and «skill». The manual experience growth from FIFA 08 and FIFA 09 has been abolished player growth will now be determined by in-game performance, demands placed on the player, and achievements based on the player's particular position. The acceptance of an offer will be based on factors such as the number of players in your squad in the same position, and the and if the clubs accept, the manager has the choice of which, if any, of the players to ultimately sign.PlayersThe «Player Experience and Growth System» has changed. There is a «Board Difficulty» setting, which determines the financial generosity of the board.The transfer system has been made more authentic, as money is no longer the monopolizing factor in acquiring a player.
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